The main purpose of this website is to support Android indie game developers with tutorials, reviews and promotion of their games. The main difficulty for the developers is not to make the game, but to get exposure. To get it out there. If you find anything useful here, please spread the word. Like my page on Facebook, follow me on Google+ or Twitter. Thank you!

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Wednesday, 26 February 2014

2nd Game Round-up - February 2014

Every month I get more submissions and even though February is the shortest month, the increase is still noticeable. 13 games were submitted and one was reviewed. Again, I picked three that I consider the best from the rest that I would really like to review if I could.

Lumberwhack: Defend the Wild by Koloss Interactive

Excellent castle defense game. One of the few submitted games that I am keeping and playing. It has really nice graphics. You play a little monkey Koko Kornelius who is trying to defend his forest with a help of other animal friends. Each time you save a caged animal, they will join your side. The game has a few RPG elements, too. Overall well done, polished game that makes your time pass quickly.

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Friday, 21 February 2014

RetroShips - Space Shooter Review - Oldschool Shoot 'Em Up!

RetroShips by TLD GAMES is an oldschool vertical scrolling shoot 'em up game. It features retro graphics, great music, very simple controls and ... bullets. Lots of bullets.

The setup is pretty simple - you have a ship equipped with a cannon and there's a lot of things looking forward to destroying you. But there's more - you start with a basic single bullet gun, but by killing the mini-bosses you can get cool upgrades ranging from double barrel cannon, guided rockets to the ultimate kill-them-all megablast. You have only a very limited supply of lives - it takes just five hits to destroy your ship - and even on easy difficulty you will have to push your ship to the limits to survive.

The graphics are really cool. The retro feel of the ship, enemies and bosses goes very well with the special effects like smoke and nebulas. Explosions are pixelated but you won't mind, because it just feels like you are playing on that old machine in an arcade...


The enemies are moving in defined patterns. Whenever you fail to finish a level, you can learn it, go back and do better. This always made replaying the games so worth it! And if nothing helps, there's always the megablast...


Each stage is divided into eight levels, where the eighth level is a boss fight. This plays very well on mobiles, when you might not have enough time to finish the whole stage at once. The boss fight is really challenging and thanks to the saved progress, you can go straight to it. The in-game currency system allows you to upgrade weapons which helps with the harder levels, too.


The epic music playing throughout the game nicely adds to the action atmosphere. You will find yourself humming the tunes after you finish the nasty boss ship!

When it comes to controls, RetroShips use only one finger. It takes some time to get used to it, because the ship is controlled by moving your finger over the screen. You need to find a position where you can comfortably move your ship without obstructing the view. But as soon as you find it, playing the game anywhere is a breeze.

The game is free, supported by ads that popup here and there when you pause or exit the game - so no accidental ad click when you are just about to finish the boss...


RetroShips is a great addition to the oldschool shoot 'em up genre. If you like similar games, you will like this one too. The simple controls and the arrangement of levels and stages make it easy to play the game anywhere, but the "hard" and unlockable "insane" difficulties greatly improve the replayability.

The game is free, you can download it from Google Play store.
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Flying Mr. Dandelion - Flappy Bird Clone with Source Codes

Flappy Bird definitely had an impact on indie game scene. It seems that everyone should create at least one Flappy Bird clone. As a person who reviews games, I've seen about 20 flappy bird clones and I am sure that was just a fraction of all the flappy animals on the market.

Creating a similar game is actually very simple. You can make the whole thing in a matter of hours. I've re-used assets from my previous game Mr. Dandelion's Adventures and I've used AndEngine GLES2-Anchorcenter to create it. I've also used Box2D (the AndEngine's extension), but it was a bit overkill. Nevertheless using Box2D probably saved some time. It was a pleasant programming excercise!
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Wednesday, 19 February 2014

List of Android Games with Source Codes Available

If you like learning by example, here's a list of lists of open source games for Android.

F-Droid - a very large list of open source Android apps and games. They also have their own app that simplifies installation of FOSS (free and open source software). List of games is here.
Wikipedia - you can find everything on Wikipedia. 
Another smaller list of games
A blog entry with 15 open source games

Don't forget to check the licensing of the source codes before you start using them ;)

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Monday, 17 February 2014

Unity Android Game Development by Example Beginner's Guide Review

Unity is probably the most popular game engine for mobiles right now. There are a lot of books and online tutorials on this topic, so what does this one offer? Unity Android Game Development by Example Beginner's Guide will give you exactly what the title promises - beginner's guide. And it does it well.
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Wednesday, 12 February 2014

Poor Man's Source Code Backup and Version Control

This article will give you a simple tip how to backup your codes in a cloud and use version control at the same time and completely for free. This option uses Git that is included in Eclipse bundled with Android Development Tools and Dropbox.

Code backup

You are probably doing this already. One of the possibilities is to use a cloud storage service. You can use Google Drive or Dropbox, which is my favourite. If you don't have a Dropbox account, get one (this is a referral link. If you use it, we both get extra 500MB of space to use) and install Dropbox.

You can simply put your workspace or your project directory inside Dropbox (symbolic links work too).  Each change is automatically synced with Dropbox server. As a bonus you have your codes available from anywhere.
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Wednesday, 5 February 2014

Collecting 2D Game Art Tutorials and Books

I am trying to find 2D game art tutorial websites and blogs to add to the resources page. I am also looking for books about game art. Especially creating art for programmers with little to none experience in creating graphics. I have recently found a really nice blog that is an example of what I am looking for: 2D Game Art for Programmers.

If you know any such website or book you can recommend, let me know by any channel: Facebook, Twitter, Email, Google+, or just comment here. Thanks!
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Tuesday, 4 February 2014

Mobile Game Design Essentials Review and Free e-Book Giveaway

This book should be the first one you read before you start developing games for mobiles. It will tell you all the general information about mobile games starting from the platforms available, how to assemble a team followed by description of each part of modern games such as graphics, music, sounds, user interface and it ends with the most important part - how to design games to be fun.

The book will also tell you how to monetize your mobile game and it describes different business models. It has as a basic the introduction to mobile market and gamers demographics.
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