The main purpose of this website is to support Android indie game developers with tutorials, reviews and promotion of their games. The main difficulty for the developers is not to make the game, but to get exposure. To get it out there. If you find anything useful here, please spread the word. Like my page on Facebook, follow me on Google+ or Twitter. Thank you!

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Monday, 15 September 2014

Learning AndEngine - New Tutorial Style Book about AndEngine Finally Published

My book about AndEngine has finally been published. If you are interested in getting a copy, you can get one at Packt website or Amazon. The book is really basic. It teaches everything from downloading AndEngine to publishing the game. It covers most of the basic aspects of AndEngine and it does that by slowly developing a doodle-jump style game. The game is available in Google Play store.

While reading the book, you will learn a bit about game design, how to design entities and also which software development pattern to use to make the code more readable. Moving sprites, getting input from user, using physics and playing sounds and music; this all is described as well.
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Saturday, 23 August 2014

Tiny Helicopter Review - Flappy Bird Minus the Frustration

Tiny Helicopter by Micri-M is a simple game that can be categorized as tap-to-fly horizontal scroller. It is very small and starts very fast without any splash screens or menu screens. Right in to the game as you would expect from a simple game like this.

The game itself probably doesn't need any further explanations. But just in case it's the first time you've ever played tap-to-fly game, the rules are very simple. You pilot a tiny helicopter through a horizontally scrolling level full of stalactites and stalagmites. The helicopter flies right on its own and it's up to you to control the vertical movement. You have to tap the screen to propel it upwards, and it falls downwards thanks to gravity. Crashing in to the pillars, floor or ceiling means game over.
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Friday, 22 August 2014

Learning AndEngine - My Book about How to Create a Simple Android Game is Coming Soon!

I have finished the last chapter of my book and half of the chapters are finalized by the publisher. Right now the technical editor is making sure the book looks good and checks for the last mistakes that has been left in the remaining chapters.

It's been a great journey and I am looking forward to holding the book in my hands. According to the contract, I can use a little piece of the material in the book here on this website, so I am going to take a piece of code and post a short tutorial. If you are interested in seeing the piece, let me know! (comments, facebook, twitter, g+).
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Wednesday, 16 July 2014

Up N Down - Simple Arcade with Multiplayer

Up 'n' Down by CheersBros looks like an entertaining arcade with neat graphics, funky music and simple fun idea. The added mutliplayer on single device is definitely a plus. So let's see how this one plays...

The game starts with an advertisement, which probably immediately deters some of the potential players and it's a shame, because the game is not bad. Unfortunately at least on my phone the ad takes some time to load. First it interrupts the music and shows a black screen for just about enough time that it almost looks like the game hangs at the beginning.

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Tuesday, 15 July 2014

Pocket Fishing Review - Turn Your Phone into a Fishing Rod

Pocket Fishing by PageNet throws you right into the middle of the action as soon as the game starts. No delays, just tap the screen and you are sitting in the middle of a lake with a fishing rod ready to cast.

Unless you are going for some special fish in the middle of Amazon rain forest or trying to get a huge sailfish from a speedboat in the middle of the sea, real fishing is a relaxing time where not much is actually happening. Unfortunately this doesn't work well with games in general, so let's see how Pocket Fishing deals with the lack of action.

Most of the fishing sim games are quite complex and offer a plethora of options and settings to compensate the fact that there's not much happening in the game itself. Pocket Fishing has to deal with another caveat and that is the small screen and limited resources of mobile phones.
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Wednesday, 9 July 2014

Advanced AndEngine Examples - Render Texture and Fragment Shaders Source Code

In the Advanced AndEngine Examples - Render Texture and Fragment Shaders tutorial I've shown you how to use render texture and shaders to create some cool effects in AndEngine. At first nobody really wanted the source code but now I got a few requests, so here they are.

I should probably create a GitHub repository for all the examples I have created :)

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Monday, 7 July 2014

Learning AndEngine - Step by Step Tutorial to Making Games for Android

When I was in the middle of writing a step by step tutorial to making games for Android in AndEngine, I was approached by Packt Publishing representative with an offer to write a book.

After an initial exchange of ideas about what the new AndEngine book should be about, we agreed on creating a really basic book that would require only a basic knowledge of Java and guide the readers through all steps starting from installing the required software all the way to publishing a game. This book is called Learning AndEngine and it has been published in September 2014.

My book was the reason why I stopped writing the long tutorial for this website. The game I was trying to make here was a bit too difficult and I was actually glad I can start again. Since I learned from my mistake I believe the example game in the book is very easy to understand and will be a great starting point for people who want to use AndEngine to make games. The writing style is similar to my tutorials, but it's more detailed.

If you have any questions about the book, you can contact me on Twitter, Facebook or Google+.
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Sunday, 6 July 2014

6th Game Round-up - June 2014

June round-up is coming a bit late, because I was on a long holiday. However nice games were submitted, so here are the top three as always!

Cow Dash by Retroid Interactive

I really liked this game for a while, but there were a bit too many ads. The graphics are nice though and the one-touch platformer concept is done in a cool and challenging way. There's also an in-app purchase that can turn off the ads. So if you like the game, you can get rid of them ;)
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Monday, 9 June 2014

FIFA World Cup 2014 in Brazil Games Coming to Your Android Phones and Tablets

FIFA World Cup 2014 in Brazil is one of the major holidays this year. The game developers couldn't stay behind and even though I am just a small fish, I am getting football and soccer related games to review, too.

I wrote about one football game before. It is called Nation Soccer and its source code is available as well. One of the submitted games is basically a highly polished variant of this game. It might be worth checking the source code out!

Anyway, here are the games submitted before the event starts in Brazil.

Miniball Tap Football by Naked Penguin Boy UK

A simple reaction/puzzle game that I have seen before, but the football theme suits it quite well. A good timewaster, but it got low ratings. Probably the levels get too repetitive after a while. 

Google Play Store

Puppet Soccer 2014 - Football by NOXGAMES

This game is the one similar to Nation Soccer. The original game was fun and this one brings a lot of new elements. The game even has real footballers drawn as caricatures, really cute. The only thing missing is Brazuca! Well played with the keywords in the title.

Google Play store

Super pocket football by Inlogic Games

Finally a football game, when you actually play football :) It is 2.5D and it reminds me of games I used to play when I was little. The game play can't match games like FIFA 14, but not bad for a change.

Google Play store

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Wednesday, 4 June 2014

Unity 2D Game Development Review and e-book Giveaway

Unity's popularity is still rising. The active development, new features, the fact it's multiplatform and recently even the increased effort to fix all the bugs and tie the loose ends, this all makes Unity the number one choice for many developers. And the new 2D tools included in the standard package help to bring even more developers who used to work with 2D only engines to Unity. And just in time, Packt released a new book about making 100% 2D games in Unity.

The new book is thinner than other books from Packt on engines and it is also a bit cheaper. It reads well, but it feels too short and it doesn't explain much of the code.

The author used a different narrative than most other technical books. It will certainly appeal to those who prefer a more friendly and less technical approach, but unless you can read the code well, you might not understand everything.

The book is full of illustrations and code examples and at the end of the book, the readers will end up with an almost finished game ready to be shipped. The code examples in the book and the code attached is C# only, but the code is simple and it was easy to understand for me.


The new book about Unity 2D from Packt is easy to read quick guide that will teach you to create a simple and functional 2D game. It is written in a friendly and approachable style but it somewhat lacks important explanations. It's keenly priced right now, so it might be worth the buck. It's available on Packt website and also Amazon as always.

Free e-book giveaway

Thanks to the kind people in Packt I have three copies of the e-book to giveaway (with source codes). Submit your name and email here if you want to enter the contest.

Three lucky winners will be picked randomly on 19th June and Packt representative will send them access to the Packt library. Visit Packt website for more information about the book.

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