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The main purpose of this website is to support Android indie game developers with tutorials, reviews and promotion of their games. The main difficulty for the developers is not to make the game, but to get exposure. To get it out there. If you find anything useful here, please spread the word. Like my page on Facebook, follow me on Google+ or Twitter. Thank you!

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Showing posts with label packt. Show all posts
Showing posts with label packt. Show all posts

Monday, 2 June 2014

Unity 2D Game Development - e-book Giveaway and Upcoming Review

I got my hands on a copy of this new book about 2D games development in Unity called simply Unity 2D Game Development. Since Unity is now much friendlier to 2D game devs even with just the basic package, I decided to make a game in it too and this book might be just what I need. A review is coming soon, maybe this week.

In the meantime, I decided to open the giveaway contest already. Thanks to the kind people in Packt I have three copies of the e-book to giveaway (with source codes). Submit your name and email here if you want to enter the contest.

Three lucky winners will be picked randomly on 19th June and Packt representative will send them access to the Packt library. Visit Packt website for more information about the book.


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Monday, 17 February 2014

Unity Android Game Development by Example Beginner's Guide Review

Unity is probably the most popular game engine for mobiles right now. There are a lot of books and online tutorials on this topic, so what does this one offer? Unity Android Game Development by Example Beginner's Guide will give you exactly what the title promises - beginner's guide. And it does it well.
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Tuesday, 4 February 2014

Mobile Game Design Essentials Review and Free e-Book Giveaway

This book should be the first one you read before you start developing games for mobiles. It will tell you all the general information about mobile games starting from the platforms available, how to assemble a team followed by description of each part of modern games such as graphics, music, sounds, user interface and it ends with the most important part - how to design games to be fun.

The book will also tell you how to monetize your mobile game and it describes different business models. It has as a basic the introduction to mobile market and gamers demographics.
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Thursday, 23 January 2014

News - January 2014

A lot has changed since I started this website in May 2013. From a humble blog it grew into a website with hundreds of readers daily. Kulíš Android now features blog entries, game reviews, Android game development tutorials and other resources for indie devs. I also created a Facebook page and Twitter account. Since Google+ was kind of forced on us (users in general), the blog has been partly migrated there as well.

I'd like to thank everyone for their support in 2013. Here is what you can expect in the year 2014.

Book reviews and giveaways

If I get my hands on any Android books that could help the game devs, I am going to review them. I  have also made a deal with Packt Publishing and you will see more of the e-book giveaways during this year (one is in progress right now). Packt published a range od Android books, including but not limited to these:


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