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The main purpose of this website is to support Android indie game developers with tutorials, reviews and promotion of their games. The main difficulty for the developers is not to make the game, but to get exposure. To get it out there. If you find anything useful here, please spread the word. Like my page on Facebook, follow me on Google+ or Twitter. Thank you!

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Showing posts with label texture. Show all posts
Showing posts with label texture. Show all posts

Wednesday, 9 July 2014

Advanced AndEngine Examples - Render Texture and Fragment Shaders Source Code

In the Advanced AndEngine Examples - Render Texture and Fragment Shaders tutorial I've shown you how to use render texture and shaders to create some cool effects in AndEngine. At first nobody really wanted the source code but now I got a few requests, so here they are.

I should probably create a GitHub repository for all the examples I have created :)


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Monday, 2 December 2013

Advanced AndEngine Examples - Render Texture and Fragment Shaders

First I have to warn you, the articles in the Advanced AndEngine Examples series are not step-by-step tutorials for beginners. These articles are meant for more advanced AndEngine users who already know how to use AndEngine.

AndEngine has a lot of advanced features. The more advanced something gets, the less tutorials there are and even less practical examples. Today I am going to show you two features that not many people know about and even less people use: rendering to a texture and fragment shaders.
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