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The main purpose of this website is to support Android indie game developers with tutorials, reviews and promotion of their games. The main difficulty for the developers is not to make the game, but to get exposure. To get it out there. If you find anything useful here, please spread the word. Like my page on Facebook, follow me on Google+ or Twitter. Thank you!

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Wednesday, 9 July 2014

Advanced AndEngine Examples - Render Texture and Fragment Shaders Source Code

In the Advanced AndEngine Examples - Render Texture and Fragment Shaders tutorial I've shown you how to use render texture and shaders to create some cool effects in AndEngine. At first nobody really wanted the source code but now I got a few requests, so here they are.

I should probably create a GitHub repository for all the examples I have created :)


Martin Varga is a Czech software developer who likes pygmy owls (hence Kulíš), running, ramen, travelling and living in foreign countries. He is also known as smartus or sm4 on the internet (read as smartass, but there are too many of them). He currently tries to make games in AndEngine like Mr. Dandelion's Adventures and hangs around a lot at the AndEngine forums.