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Sunday 3 November 2013

GDSE Game Jam - My First Game in HTML5 + Javascript

I've participated in Game Jam organized by Game Developement at Stack Exchange.

A game jam is a gathering of game developers for the purpose of planning, designing, and creating one or more games within a short span of time, usually ranging between 24 to 48 hours. Game developers are generally made up of programmers, game designers, artists, and others in game development-related fields. (Wikipedia)

The great thing about Game Jam is that it forces you to think and code quickly. The requirement was to make a game playable in browser. I was thinking of using libgdx, but ended up using Phaser, a Javascript/Typescript framework. It was a great learning experience.

I call the game TCOB1. Theme was "There can only be one" (sic) and the genre of my game ended up being "endless" space racing where players are eliminated by asteroids. The last player in the game wins.

It took me about 8 hours to finish the first prototype and another 8 hours to complete the game. Phaser development is really fast. My next step will be to get better in Javascript and make the game more portable - I want it to be playable in Android stock browser and mobile Chrome.

You can play the game in your browser. Instructions are on the page itself. Source code is available if you want to take a look. The Javascript code is not so nice - but not that bad considering I started learning Javascript on Friday night and submitted the game on Sunday night!

Simple screenshot from the game

Martin Varga is a Czech software developer who likes pygmy owls (hence Kulíš), running, ramen, travelling and living in foreign countries. He is also known as smartus or sm4 on the internet (read as smartass, but there are too many of them). He currently tries to make games in AndEngine like Mr. Dandelion's Adventures and hangs around a lot at the AndEngine forums.