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The main purpose of this website is to support Android indie game developers with tutorials, reviews and promotion of their games. The main difficulty for the developers is not to make the game, but to get exposure. To get it out there. If you find anything useful here, please spread the word. Like my page on Facebook, follow me on Google+ or Twitter. Thank you!

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Wednesday, 5 March 2014

Android Game Development Tutorial in AndEngine - Part X - Taking a break, source code available

Due to my demanding full-time job and a few part-time activities such as writing a book about AndEngine (it has been published!), I must take a break from writing the tutorial. The game is complete and I actually published it. You can find it in Google Play store.

If you have followed the tutorial and would like to see how the final code looks like, you can. I am offerring the source code for download for 99¢ (that is about $1 :)).




Features

A lot of important features of AndEngine were used. The list includes but is not limited to:

  • Resource Management, loading and unloading of resources
  • Scene management - Splash, Menu, Loading, Game and Ad Scene. The Loading scene is animated, using asynchronous task
  • Sprites, tiled sprites and simple animations. Entity factories.
  • Physics, bodies with multiple fixtures, collisions with filtering. Mouse joint.
  • Music, sounds.

Buy it from Sellfy

The package is available on Sellfy, click this button to buy it. You can pay by PayPal or credit/debit card (handled by PayPal too).

buy

Also here's one Box2D physics problem that is directly related to the Squong game. If you find a solution, let me know!
Martin Varga is a Czech software developer who likes pygmy owls (hence Kulíš), running, ramen, travelling and living in foreign countries. He is also known as smartus or sm4 on the internet (read as smartass, but there are too many of them). He currently tries to make games in AndEngine like Mr. Dandelion's Adventures and hangs around a lot at the AndEngine forums.