The main purpose of this website is to support Android indie game developers with tutorials, reviews and promotion of their games. The main difficulty for the developers is not to make the game, but to get exposure. To get it out there. If you find anything useful here, please spread the word. Like my page on Facebook, follow me on Google+ or Twitter. Thank you!

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Sunday 23 March 2014

Flappy Bird Mojo Doesn't Work Anymore, You Can Stop Making Clones Now

Please stop submitting new flappy bird clones. I am not going to review any of them.

It worked for a while, but it doesn't work anymore. Seriously, stop making the clones for profit. I believe making a flappy clone at school or as a programming excercise is a good thing. If you are looking for a first game to learn some new engine, go ahead. Flappy Bird is an excellent choice. But do not expect to make money from it.

On a side note, some people are very creative when using the flappy bird craze. Especially now, when Dong Nguyen announced he's going to release a new, better version of his game. Here's an excellent example how to use the phrase "new flappy bird" to attract more attention to the game called 2048.  You will see this link when googling fo the said phrase. And the first paragraph of the article even mentions another famous game: "This latest addictive gaming sensation [2048] is like Candy Crush for math geeks." SEO FTW.

Martin Varga is a Czech software developer who likes pygmy owls (hence Kulíš), running, ramen, travelling and living in foreign countries. He is also known as smartus or sm4 on the internet (read as smartass, but there are too many of them). He currently tries to make games in AndEngine like Mr. Dandelion's Adventures and hangs around a lot at the AndEngine forums.